Difference between revisions of "Infantry/Polanian Engineer"

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m (clean up and re-categorisation per CFD, replaced: category:Republic of PolaniaCategory:The Polanian Republic)
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Despite the low combat effectiveness(weak damage from pistols), engineers are indispensable for:
 
Despite the low combat effectiveness(weak damage from pistols), engineers are indispensable for:
 
* Installation of defensive structures: minefields, barbed wire, sandbags and bunkers.
 
* Installation of defensive structures: minefields, barbed wire, sandbags and bunkers.
* Repair of equipment, including [[mechs]], [[Exoskeletons|exoskeletons]] and gun crews.
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* Repair of equipment, including [[mechs]], [[exoskeletons]] and gun crews.
 
* Polish engineers can build the following structures:
 
* Polish engineers can build the following structures:
 
** [[Polanian Headquarters]]
 
** [[Polanian Headquarters]]
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|Img = Polanian Engineer
 
|Img = Polanian Engineer
 
}}
 
}}
[[category:Republic of Polania]]
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[[Category:The Polanian Republic]]
[[category:Polanian Infantry]]
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[[Category:Polanian Infantry]]
[[category:Infantry]]
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[[Category:Infantry]]
  
 
[[de:Infantry/Polanian Engineer]]
 
[[de:Infantry/Polanian Engineer]]
 
[[pl:Infantry/Polanian Engineer]]
 
[[pl:Infantry/Polanian Engineer]]
 
[[ru:Infantry/Polanian Engineer]]
 
[[ru:Infantry/Polanian Engineer]]

Revision as of 15:16, 16 May 2025

Polanian Engineer
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{{{name}}}A Division Of the Republic of Polania. Can build structures and fortifications, as well as repair damaged mechs. Engineers are weak in combat, so they should not be thrown on the front line.

Polanian Engineer - A Division Of the Republic of Polania. Can build structures and fortifications, as well as repair damaged mechs. Engineers are weak in combat, so they should not be thrown on the front line.

Tactical Features

Despite the low combat effectiveness(weak damage from pistols), engineers are indispensable for:

With the growth of "veterans", their opportunities are expanding: the cost of improving bunkers is reduced, access to medical tents (from level 1) and additional weapons\ (from level 2)\is added.

Recommendations for use

The best tactic involves avoiding capturing points at the beginning of the game in favor of preparing key areas of the map — for example, the areas of the expected collision with the enemy. Engineers are effective for covertly capturing guns near an enemy base or creating "traps" in enemy movement paths.

Like any other infantry unit, engineers can change their infantry class by picking up their weapons from the ground.

Concept Arts

Other Infantry Units