Open main menu

Iron Harvest 1920+ Wikipedia [EN] β

Changes

Infantry/Field Cannon

1,775 bytes added, 18:51, 18 May 2025
m
no edit summary
{{CommonsCard|Name= Field Cannon|Img= Field Cannon|Desc = The primary anti-mech weapon in the game, designed to defend against all types of [[Mechs|mech units]], including [[Exoskeletons|exoskeletons]] and other weapons.}}'''Field Cannon''' is the main — The primary anti-mech weapon in the game, designed to defend against all types of [[mechsMechs|mech units]], including [[Exoskeletons|exoskeletons]] and other weapons. Effective It is effective against enemy machine guns and mortars at long range, and can also hit destroy an enemy gun cannon if caught by surprise.{{SEO|Name = Field Gun=Design==|Desc = Field Gun The artillery piece is the main anti-mech weapon mounted on a wheeled chassis, distinguishing it from other mobile weapons in the game. When deployed, the cannon rests on retractable cradle supports, designed providing stability during firing. The long barrel and effective recoil system allow for accurate fire over significant distances. ==Combat Use==The primary purpose of the weapon is to defend against all types of mech machinescounter mechanized units, including mechs and exoskeletons . It is effective against enemy machine guns and other weaponsmortars at long ranges. Due to its significant range, it surpasses most units in this regard, second only to specialized artilleryFrontal armor protects the crew from bullets. However, the cannon has low accuracy against [[Infantry|infantry]] and [[Heroes|Keywords = gunheroes]] not in a mech, and deals minimal damage to them. Nevertheless, it can cause significant damage upon a hit. The field cannon is a cost-effective option for countering expensive mechanized units. Two such installations can significantly reduce the effectiveness of enemy armor throughout the game. However, for maximum effectiveness, exoskeletonsinfantry support is required to protect the crew from close-range attacks. }}===Tactical and Technical Characteristics===The gun has weapon demonstrates high damage effectiveness against all types of armorarmored targets: base damage is 125 units for against lightarmor, 200 units for against medium, and 250 units for against heavy armor. It gains veteran status quickly. At Upon reaching the second veteran level, damage increases these figures increase to 163 units against light armor, 260 units against medium, and 325 units against heavy armor. Two such guns pose a serious threat to attacking vehicles throughout the game, respectively.
===Weaknesses===The frontal armor protects the crew from bullets. However, the gun has weapon is characterized by low accuracy effectiveness against [[infantry]] and [[heroes]] not in has a mechlimited firing zone. Significant disadvantages include low rate of fire, vulnerability to flank and rear attacks, and deals minor damage to themthe need for lengthy deployment before firing. NeverthelessWhen the entire crew is destroyed, the gun can deal significant damage when it hitsweapon becomes useless.
Among ==Historical Context==The design of the disadvantages weapon is high vulnerability to inspired by the 75mm gun of the 1897 model (Canon de 75), which became the first modern artillerypiece. This system, infantryknown for its effective recoil system and relatively high rate of fire, and other is still used in France as a ceremonial weapon. In the alternative history of Iron Harvest, such guns. It is not recommended to use , despite the gun for attackingdevelopment of mechanized forces, retained their relevance as an effective anti-mech weapon.
== Other Units ==
{{Common Infantry}}
 
{{SEO
|Name = Field Cannon
|Desc = The field cannon is the main anti-mech weapon in the game, designed to defend against all types of mech units, including exoskeletons and other weapons.
|Keywords = cannon, exoskeletons
}}
[[category:Infantry]]