Difference between revisions of "Infantry/Heavy Machine Gun"

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[[File:Heavy_Machine_Gun_a1.png|300px|alt=Heavy Machine Gun|right|link=]]
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{{CommonsCard
The Heavy Machine Gun is a versatile rapid-fire weapon, effectively engaging infantry and mechs with suppressive fire at long range.
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|Name= Heavy Machine Gun
{{SEO
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|Img= Heavy_Machine_Gun
|Name = Heavy Machine Gun
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|Desc = Versatile rapid-fire weapon, effectively engaging [[Infantry|infantry]] and [[Mechs|light mechs]] with intense fire at long range.
|Desc = The Heavy Machine Gun is a versatile rapid-fire weapon, effectively engaging infantry and mechs with suppressive fire at long range.
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}}'''Heavy Machine Gun''' is a versatile rapid-fire weapon designed for fire support and anti-infantry fire. It is an effective means of engaging both manpower and mechanized units.
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The machine gun quickly suppresses infantry formations within 2 seconds, dealing 15 damage per hit. It rapidly reduces the durability of light and medium mechs, inflicting 5 damage per bullet in a long burst, which can reach up to 75 damage to light mechs and up to 30 damage to heavy mechs. The machine gun does not require reloading, only a short interval between bursts, and is capable of firing at close range, ignoring melee engagement. Infantry risks being killed when near the machine gun.
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==Combat Usage==
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The main purpose of the machine gun is to counter infantry units and light mechanized forces. The machine gun quickly suppresses infantry concentrations within 2 seconds, dealing 15 damage per hit. The machine gun does not require reloading, only a short interval between bursts, and can fire at close range, ignoring melee engagement. Infantry risks being killed when near the machine gun.
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When firing at mechs, it deals 5 damage per bullet, allowing for significant damage accumulation: up to 75 damage to light mechs and up to 30 to heavy mechs. At the veteran level, effectiveness significantly increases: damage to light mechs reaches 98 points, to heavy mechs — 39 points, and against infantry — 22 points per hit.
  
At the second veteran level, burst damage reaches 98 points to light mechs and 39 points to heavy mechs. Each bullet deals 22 damage to infantry. It is recommended to use veteran units to control resource points, block flanks, and secure routes. The machine gun’s mobility allows for attacking mechs from a safe distance.
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It is recommended to use veteran units to control resource points, block flanks, and cover routes. The machine gun's mobility allows for attacking mechs from a safe distance.
  
The machine gun is vulnerable to infantry flanking maneuvers and cannon weapons, as well as artillery. Frontal armor protects the crew from bullets. The most dangerous enemy for the machine gun is a cannon, which will not allow even retreat.
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===Limitations===
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The main disadvantage is vulnerability to flank and rear attacks, especially from infantry and artillery units. Although frontal armor protects the crew from small arms fire, the machine gun is highly vulnerable to artillery fire and anti-tank guns, which can not only suppress fire but also prevent the unit's retreat.
  
 
[[File:Heavy_Machine_Gun_anim.gif|100%|alt=Heavy Machine Gun||link=]]
 
[[File:Heavy_Machine_Gun_anim.gif|100%|alt=Heavy Machine Gun||link=]]
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{{Common Infantry}}
 
{{Common Infantry}}
  
[[category:Infantry]]
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|Name = Heavy Machine Gun
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|Desc = Versatile rapid-fire weapon, effectively engaging infantry and mechs with intense fire at long range.
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[[Category:Infantry]]
 
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[[ru:Infantry/Heavy Machine Gun]]
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Latest revision as of 13:57, 28 July 2025

Heavy Machine Gun
{{{name}}}
Versatile rapid-fire weapon, effectively engaging infantry and light mechs with intense fire at long range.

Heavy Machine Gun is a versatile rapid-fire weapon designed for fire support and anti-infantry fire. It is an effective means of engaging both manpower and mechanized units.

Combat Usage

The main purpose of the machine gun is to counter infantry units and light mechanized forces. The machine gun quickly suppresses infantry concentrations within 2 seconds, dealing 15 damage per hit. The machine gun does not require reloading, only a short interval between bursts, and can fire at close range, ignoring melee engagement. Infantry risks being killed when near the machine gun.

When firing at mechs, it deals 5 damage per bullet, allowing for significant damage accumulation: up to 75 damage to light mechs and up to 30 to heavy mechs. At the veteran level, effectiveness significantly increases: damage to light mechs reaches 98 points, to heavy mechs — 39 points, and against infantry — 22 points per hit.

It is recommended to use veteran units to control resource points, block flanks, and cover routes. The machine gun's mobility allows for attacking mechs from a safe distance.

Limitations

The main disadvantage is vulnerability to flank and rear attacks, especially from infantry and artillery units. Although frontal armor protects the crew from small arms fire, the machine gun is highly vulnerable to artillery fire and anti-tank guns, which can not only suppress fire but also prevent the unit's retreat.

Heavy Machine Gun

Other Units