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Difference between revisions of "Infantry/Field Cannon"

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'''Field Cannon''' is the main anti-mech weapon in the game, designed to defend against all types of [[mechs]], including [[exoskeletons]] and other weapons. Effective against enemy machine guns and mortars at long range, and can also hit an enemy gun if caught by surprise.
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{{CommonsCard
{{SEO
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|Name= Field Cannon
|Name = Field Gun
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|Img= Field Cannon
|Desc = Field Gun is the main anti-mech weapon in the game, designed to defend against all types of mech machines, including exoskeletons and other weapons.
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|Desc = The primary anti-mech weapon in the game, designed to defend against all types of [[Mechs|mech units]], including [[Exoskeletons|exoskeletons]] and other weapons.
|Keywords = gun, exoskeletons
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}}'''Field Cannon''' — The primary anti-mech weapon in the game, designed to defend against all types of [[Mechs|mech units]], including [[Exoskeletons|exoskeletons]] and other weapons. It is effective against enemy machine guns and mortars at long range, and can also destroy an enemy cannon if caught by surprise.
}}
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The gun has high damage against all types of armor: 125 units for light, 200 units for medium, and 250 units for heavy armor. It gains veteran status quickly. At the second veteran level, damage increases to 163 units against light armor, 260 units against medium, and 325 units against heavy armor. Two such guns pose a serious threat to attacking vehicles throughout the game.
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==Design==
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The artillery piece is mounted on a wheeled chassis, distinguishing it from other mobile weapons in the game. When deployed, the cannon rests on retractable cradle supports, providing stability during firing. The long barrel and effective recoil system allow for accurate fire over significant distances.
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==Combat Use==
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The primary purpose of the weapon is to counter mechanized units, including mechs and exoskeletons. It is effective against enemy machine guns and mortars at long ranges. Due to its significant range, it surpasses most units in this regard, second only to specialized artillery.
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Frontal armor protects the crew from bullets. However, the cannon has low accuracy against [[Infantry|infantry]] and [[Heroes|heroes]] not in a mech, and deals minimal damage to them. Nevertheless, it can cause significant damage upon a hit.
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The field cannon is a cost-effective option for countering expensive mechanized units. Two such installations can significantly reduce the effectiveness of enemy armor throughout the game. However, for maximum effectiveness, infantry support is required to protect the crew from close-range attacks.
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===Tactical and Technical Characteristics===
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The weapon demonstrates high effectiveness against all types of armored targets: base damage is 125 units against light armor, 200 against medium, and 250 against heavy. Upon reaching the second veteran level, these figures increase to 163, 260, and 325 units, respectively.
  
The frontal armor protects the crew from bullets. However, the gun has low accuracy against [[infantry]] and [[heroes]] not in a mech, and deals minor damage to them. Nevertheless, the gun can deal significant damage when it hits.
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===Weaknesses===
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The weapon is characterized by low effectiveness against infantry and has a limited firing zone. Significant disadvantages include low rate of fire, vulnerability to flank and rear attacks, and the need for lengthy deployment before firing. When the entire crew is destroyed, the weapon becomes useless.
  
Among the disadvantages is high vulnerability to artillery, infantry, and other guns. It is not recommended to use the gun for attacking.
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==Historical Context==
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The design of the weapon is inspired by the 75mm gun of the 1897 model (Canon de 75), which became the first modern artillery piece. This system, known for its effective recoil system and relatively high rate of fire, is still used in France as a ceremonial weapon. In the alternative history of Iron Harvest, such guns, despite the development of mechanized forces, retained their relevance as an effective anti-mech weapon.
  
== Other Units ==
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==Other Units==
 
{{Common Infantry}}
 
{{Common Infantry}}
  
[[ru:Пехота/Полевая пушка]]
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{{SEO
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|Name = Field Cannon
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|Desc = The field cannon is the main anti-mech weapon in the game, designed to defend against all types of mech units, including exoskeletons and other weapons.
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|Keywords = cannon, exoskeletons
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}}
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[[category:Infantry]]
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[[ru:Infantry/Field_Cannon]]
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[[de:Infantry/Field_Cannon]]
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[[pl:Infantry/Field_Cannon]]

Latest revision as of 18:51, 18 May 2025

Field Cannon
{{{name}}}
The primary anti-mech weapon in the game, designed to defend against all types of mech units, including exoskeletons and other weapons.

Field Cannon — The primary anti-mech weapon in the game, designed to defend against all types of mech units, including exoskeletons and other weapons. It is effective against enemy machine guns and mortars at long range, and can also destroy an enemy cannon if caught by surprise.

Contents

Design

The artillery piece is mounted on a wheeled chassis, distinguishing it from other mobile weapons in the game. When deployed, the cannon rests on retractable cradle supports, providing stability during firing. The long barrel and effective recoil system allow for accurate fire over significant distances.

Combat Use

The primary purpose of the weapon is to counter mechanized units, including mechs and exoskeletons. It is effective against enemy machine guns and mortars at long ranges. Due to its significant range, it surpasses most units in this regard, second only to specialized artillery.

Frontal armor protects the crew from bullets. However, the cannon has low accuracy against infantry and heroes not in a mech, and deals minimal damage to them. Nevertheless, it can cause significant damage upon a hit.

The field cannon is a cost-effective option for countering expensive mechanized units. Two such installations can significantly reduce the effectiveness of enemy armor throughout the game. However, for maximum effectiveness, infantry support is required to protect the crew from close-range attacks.

Tactical and Technical Characteristics

The weapon demonstrates high effectiveness against all types of armored targets: base damage is 125 units against light armor, 200 against medium, and 250 against heavy. Upon reaching the second veteran level, these figures increase to 163, 260, and 325 units, respectively.

Weaknesses

The weapon is characterized by low effectiveness against infantry and has a limited firing zone. Significant disadvantages include low rate of fire, vulnerability to flank and rear attacks, and the need for lengthy deployment before firing. When the entire crew is destroyed, the weapon becomes useless.

Historical Context

The design of the weapon is inspired by the 75mm gun of the 1897 model (Canon de 75), which became the first modern artillery piece. This system, known for its effective recoil system and relatively high rate of fire, is still used in France as a ceremonial weapon. In the alternative history of Iron Harvest, such guns, despite the development of mechanized forces, retained their relevance as an effective anti-mech weapon.

Other Units